Anti-Magic Resistance
(Abjuration)

Range:  0
Components:  V, S
Duration:  1 round per level
Casting Time:  8
Area of Effect:  The caster
Saving Throw:  None

This spell enables the wizard to operate normally in areas where magic would otherwise not work. These areas include: magic dead lands, lands within the radius of an anti-magic shell, and lands in the cone of the anti-magic ray of a beholder. Each round in one of these areas while under the protection of this spell, the wizard must save versus spell. If the saving throw is successful, the wizard can cast spells normally that round. A new saving throw must be made each round, and whether successful or not, the effects only last for one round. Spells with a duration longer than a single round remain as long as the wizard continues to successfully save. This spell is also effective for spells cast into one of these areas from a normal magic area, so long as the wizard saves successfully.

